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- /*
- * AI values for Cam1-2
- *
- * John & Kev
- *
- */
-
-
- script "s-demo-ai.slo"
- run
- {
-
- // first attack pos for enemy1 (at bunkers)
- rBlkX int 5440 //front gates (heavy defended)
- rBlkY int 3904
-
- // position of base oil
- oilPatchX int 2752 //storage area
- oilPatchY int 3904
-
- // position of player base
- playerX int 6656 //LZ
- playerY int 7040
-
-
- /* General Values */
- player int 0
- enemy1 int 7 //barbarians (base1)
- enemy2 int 7 //barbarians (base2)
- enemy1Tot int 8 //build total-ish
- enemy2Tot int 8 //build total-ish (need to be the same?)
-
- /* Enemy Tactics */
- //build templates
- trike TEMPLATE "BarbarianTrike"
- buggy TEMPLATE "BarbarianBuggy"
- bloke TEMPLATE "BaBaPeople"
- jeep TEMPLATE "BabaJeep"
- rktJeep TEMPLATE "BabaRKJeep"
-
- //base1
- enm1 STRUCTURE 108 //base1=factory1
- enm1ID STRUCTUREID 108
- enm1Ass1X int 3392
- enm1Ass1Y int 2240
-
- enm1Ret1X int 5312 //check these
- enm1Ret1Y int 2368
- enm1Ret2X int 5440
- enm1Ret2Y int 3904
-
- //base2
- enm2 STRUCTURE 323 //base2=factory1
- enm2ID STRUCTUREID 323
- enm2Ass1X int 3008
- enm2Ass1Y int 6848
- enm2Ret1X int 2240
- enm2Ret1Y int 4544
- enm2Ret2X int 2240
- enm2Ret2Y int 4544
-
-
-
- }
-
-